The main purpose for propaganda from what I have read and seen from the Hunger Games series, the Ender’s Game/Ender’s Shadow series, and real life issues is to benefit a group of people in order to control how everyone else sees them and their enemies or counterparts. The entire concept of propaganda, young adult fiction or real life, is to make one side of an argument almost glorified or at least make it seem like the sensible and rational choice for the general public while at the same time almost criminalizing the opposing point of view. This has been the case for real life topics such as historical propaganda from the Abolitionist movement to World War Two and even to issues about food and personal health today as shown below.
There are also many examples of propaganda in modern dystopian novels. In the Hunger Games, the Capitol uses propaganda to show that the entire concept of having a yearly Hunger Games is deserved and right in the first two novels, and in the last novel it switches in order to prevent people from joining the rebellion and keeping Capitol support unwavering. The main purpose for both of these propaganda series is in order to keep the Capitol strong and in a position of power and authority; however, they do differ drastically in the message they send. The use of propaganda in the first two books helps the Capitol show how much the districts depend on them and how the districts are deserving of the punishments they receive (the games themselves) while the propaganda in the last book is more centered on keeping the support for the Capitol strong and crushing all hope of a rebellion before it actually takes place and once it does to stop it by any means necessary (including hijacking Peeta’s brain which I personally think makes this a horror novel). Some examples of fan art are shown below with each one demonstrating a different stage in the books or targeting different audiences of the Capitol’s propaganda campaign.
Shifting over to the Ender’s Game and Ender’s Shadow series by Orson Scott Card, The IF (International Fleet) which is in charge of all military action on the future Earth uses propaganda for a multitude of purposes vastly different from the Capitol’s in the Hunger Games. While they both seek unity, the reasons for unity are at a stark contrast. In Ender’s Game the IF seeks to unify Earth’s population against the Buggers (an otherworldly threat) and to raise public opinion that the Buggers are a horrible race worthy of being wiped from the universe. The propaganda also works in order to alter the minds of the young recruits it receives that are sent to Battle School in addition to the general public. By not showing the full battle of the second formic war and its sudden conclusion, Mazer Rackham becomes a public figure, a great general the kids look up to, and a hero needed to unify the world at the time. In addition, by withholding information about the Buggers making no attempts to travel back to Earth for a third time it allows them to trick the public into supporting a preemptive strike on the Buggers’ home world. Some examples of all of these scenarios are shown below, and range from movie promos to fan art.
In conclusion, propaganda plays a key role in dystopian novels. It allows the group in power to shape the minds of their followers in order to keep everyone in check and assure that things will remain in good conditions for those who stand the most to lose or those who control the most. While propaganda may come in many different forms the goal is always to convince an audience to glorify one side of an argument and make that audience actively agree with the opinion of those in power.