What if we lived in a world where we were told what to think, who to be, and our expectations of the future? In Suzanne Collins’ “The Hunger Games” series, this is the role that propaganda plays. Beginning with the reaping day video, which pushes the idea that each of the twelve districts are traitors to the Capitol, we, as outsiders, can see clearly the Capitol places all blame of the rebellion on the districts. This has created feelings of oppression and tension between the two. History is written by the victors, and since the Capitol emerged victorious from the district uprisings, they dictated how the entire society would view the rebellion. The history they wrote consists of the betrayal of the districts, which in turn leads to the creation of the hunger games.
The Hunger Games are in and of themselves a form of propaganda. They convey the message that the Capitol will always win. By forcing each district to sacrifice their children, who symbolize the hope and future of their families in each district, the Capitol reinforces their power.
Another form of propaganda the Capitol uses against the Districts is Caesar Flickerman’s pre-game interview with the contestants. During this time, he gives the Capitol an air of relatibility and humor. He embodies the Capitol and all its people, so when he jokes with the contestants, cries for the contestants, and rejoices with the contestants, the Capitol claims the stance of regret and empathy towards the Districts.
Through their use of propaganda, the Capitol hopes to keep the Districts under its control. They have rewritten history in their favor; they have broken the fighting spirit out of many of the Districts by continually claiming their children for contestants in their game. The Capitol, as many dystopian societies, has used propaganda to further their own agenda and keep the citizens in check with mind games and force.